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Cobo Service ([personal profile] coboservice) wrote in [community profile] onlinedragonsgame2022-10-28 02:24 pm

EP.0 The Jump Event Experience

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Thousands of years ago, the Dark Elves of Elrios migrated to the Demon Realm after being shunned by their own kind. They settled in the untamed forests of the western region, nurturing the plants and spirits there and adapting to survive alongside them. Calling themselves guardians of the forest, they named their new home Varnimyr, short for Varnitas Eldimyr—a phrase which translates to "false home" in ancient Elven.

The Labyrinth of Ruin

You awake into darkness, surrounded by impossible geometry and an unnerving thrum that fills the still air. Strange shapes move in the distance, drifting between labyrinthine paths that bend and twist into an endless, senseless maze. Gravity seems to be a mere suggestion, and you'll quickly find that any surface is fine for walking on—sideways, upside down, it doesn't matter as long as you're not trying to make sense of it. In a world of raw chaos, the only rule that matters is your willingness to press on.


You're not alone in this world. There are others here, wanderers from distant realms just as confused as you are, and a few individuals who seem to know something of this place... although, they haven't exactly proven themselves helpful.

Mysterious Masked Man

Hm? What's going on? ... I thought I explained everything already, but fine, let me try again. Ahem.

Welcome to Henir's Time and Space! In this place, all timelines and dimensions are connected together from the beginning to end of the world. You can call me Glave. We weren't expecting this many guests, so you'll have to pardon the mess. It'll be taken care of soon, I assure you.

How do you get back? Are you in that much of a hurry...? Time doesn't apply here, so you should try to relax for now. It only feels like it's been five months because you keep thinking about it, you know.

The masked man's words are hardly reassuring, but perhaps it wouldn't hurt to humour a distraction or two, if you haven't already.

Breaking Point

At first, everything seems to just be falling in to Henir's Space... but overcrowding won't become an issue. As more and more outside entities pour into the realm, the strain on reality becomes too great. Cubes bow and bend, walkways collapse, and finally—

A crack.


Gravity shifts. Like a drain at the bottom of a tub, everything is sucked down into the hole. Cubes and structures unravel on the way down, leaving nothing for hapless adventurers to grab onto, and even the polygonal entities start to crumble away as the light below grows closer, closer... a blinding light that fades into soft moonlight, the sound of wind rustling through trees, an eerie pressure that settles in your chest.

As you fall away from the rift, below you is a vast sea of blue trees with a crimson-red tower and rocky wastelands visible in the distance. Above you, a dark sky with four battered moons.


It's quite a long way down. Luckily, the canopy of trees is more than thick enough to safely slow a fall, though it may not be the most comfortable landing.

Varnitas Eldimyr, the Guardian's Forest

Beneath the thick canopy is a deep, dark forest, lit by glowing mushrooms and alive with vibrant plantlife. The trees here are massive, with branches and leaves large enough to safely stand on, though you'd best grab onto something quickly if you don't want to fall to your death. If you do slip past the vines and foliage, try to land on one of the white-topped mushrooms—the blue energy wafting off is like landing on a trampoline, if trampolines were made of demonic energy.

You can hear the hum of insects, bird calls, a wolf-like howl, and... the stomping footsteps of something huge, casting shadows through the fog. Wherever this is, it's hardly more hospitable than the impossible labyrinth of Henir's Space.


That stifling pressure permeates the air, and those with supernatural powers will find that their abilities have been suppressed. Try as you might, your powers won't help you here—you'll have to rely on your body and wits to survive in this world.

Past the trees you can spy the lumbering beasts that shake the forest, though the smaller plants might prove the more dangerous obstacle. Practically everything is some amount of poisonous. Through the haze the tree trunks almost look like they're slithering. At least the water is normal.

Flora and Fauna


Vine Plant A demonic flower with dark purple petals surrounded by pale vines. If approached, it will lash out with its vines or release clouds of toxic fumes around itself. Breathing in these fumes will inflict intense physical symptoms, ranging from nausea and rashes up to suffocation and internal bleeding if too much is inhaled. Symptoms will linger, but fade after about an hour if you don't succumb to the poison or remain within the cloud.
Venom Plant A demonic flower with dark blue leaves and a mace-like pistil covered in spikes. If approached, it will release a cloud of toxic fumes around itself. Breathing in these fumes will induce weakness and drowsiness, and remaining in the cloud for too long will cause vivid hallucinations up until loss of consciousness. Victims of this plant will remain comatose until they can be pulled away from the plant, or something else decides to make a meal out of them.
Pollen Plant A demonic flower with pale white leaves and many blue filaments. If approached, it will release a cloud of toxic fumes around itself... wait, no, this one actually just releases a glowing pollen that heals minor cuts and injuries on contact. It's only toxic if you try to eat it. Unfortunately, they're almost always surrounded by the other types of plants, so maybe you should still approach with caution.
Spirit Vine A luminescent vine that hides along the forest floor and springs up if you step on it. Its thorns are filled with a paralyzing poison that can briefly stun anything that's tangled in its grasp. More annoying than deadly on their own, but can quickly turn any situation south if you’re not paying attention.
Forginay A large, vibrantly coloured flower that exudes a sweet scent. When approached, the flower will bloom... and then start attacking its prey with whip-like vines, constricting roots, and clouds of poison. Forginay always blooms in pairs, and the other poisonous plants of the forest will sprout and bloom in the mother plants' presence. If only one Forginay is destroyed it will draw strength from the remaining bloom to restore itself and grow even larger; both flowers must be destroyed simultaneously to prevent regrowth. Luckily, they are quite rare.


Dark Nephilim Enormous, house-sized beasts that patrol the forest floor. They will attack anything unfamiliar on sight, ignoring the native creatures; luckily, each Nephilim only has one eye, which is located inside its mouth for some reason. They can use dark magic to fire eye lasers or summon spears of dark energy. Incredibly dangerous and difficult to kill. Evasive action is strongly recommended.
Mata A wolf-like creature with glowing blue fur and a spiny tail. Fast, aggressive, and hunts in packs. Attacks by biting and swinging its tail.
Hati A lion-like creature with a bright pink mane and stupidly long tail. It's howl creates a faint energy field that disrupts electronics and disorients those who pass through. Attacks by biting and pouncing.
Fae Panther A large panther-like creature with black fur and curved horns. The smaller beasts of the forest will scatter if it claims their prey as its own. Dangerously persistent and difficult to kill. Claws and bites.

Looking for something to eat? Not everything here is poisonous, but it's a bit of a gamble if you don't know what you can trust. To simulate this experience, you can play a round of foraging roulette.

Roll Result
1 Vine, Venom or Pollen Plant. Inedible, inflicts mild to severe poisoning symptoms.
2 Flame Grass. Even if you douse it with water it will constantly burst back into flames. Surprisingly, it is edible even if it’s guaranteed to burn your mouth. Brews into an excellent tea that’s always warm.
3 Demon Fern. Wriggles endlessly even after being cut, cooked and eaten. No side-effects, aside from causing upset stomachs.
4 Demon Lemon. Yes, the eyeball moves. If you squeeze it too hard it cries salty juice. Despite all of these disturbing details, it tastes just like a normal lemon with a bit of salt in it.
5 Superhuman Apple. Tastes like a normal apple. Eating this will instantly restore your supernatural abilities to about half strength... for 10 seconds. If you want them for longer than that, you better start hoarding apples. Some of them are laced with aphrodisiacs instead. You horny fuckers behave yourselves.
6 Stone Apple. Hard as a rock. Also tastes like a rock. Eating this will turn off all pain receptors for a few minutes. It doesn't make you immune to injury or heal wounds, so be careful.
7 Yggdrasil Leaf. Tastes like a leaf. Bitter. When eaten, it instantly dispels all poisons and other plant-inflicted effects from the body, though you’d only know this if you made a bunch of poor food choices first.
8 Henir-Tainted Plant. Whatever plant it was before, it's now covered in the angular blue markings common in Henir's Space. Tastes like time, chaos, and whatever white jellybeans are supposed to be. Temporarily lose a random sense. If you eat it more than five times you will perceive the nature of the universe and life itself, but lose that comprehension as soon as the effects wear off. Horrible aftertaste.
9 Winter Wild Berry. Extremely cold and crunchy. If you lick it, it'll freeze to your tongue. Instantly turns any drink into a slushie.
10 Ancient Herb. The red berries are filled with a sweet honey. Delicious.
Friendly Faces

Not far from where you arrived, you can make out a human-sized shadow standing in a clearing. As you approach the figure through the mist...

Shadowy Figure

Welcome! My name is Helen. I'm selling necessities for travellers.

I'm running a bit low on supplies, so you'll have to excuse the lack of stock for now... if you could help me gather supplies, I'd be happy to help you in any way I can.

Are you interested in fishing? I hear that fish in the Demon Realm can get quite ferocious. I have a few spare rods left if you'd like to try it. You can repay me by bringing something back.

A hell of a catch!
Go fishing... in the Demon Realm! Varnimyr isn't known for it's fish and only has shallow streams and rivers, so anything you manage to catch will be quite small. Still, it's edible, right? Try to avoid the colourful, obviously toxic fish.
REWARD: Free fishing rod and as many fish as you can catch. If you bring any fish back to Helen, she'll trade them for edible plants harvested from the area.

Remember to stop and smell the flowers
Replenish Helen's supplies by bringing her edible plants. She'll also take the poisonous ones, though she won't say what she'll use them for... see the foraging roulette above for details on local plantlife.
REWARD: An equivalent serving of fish, healing potions, or any other goods she has on her. If you're not sure, ask!

Camping Essentials
So... does anyone here know how to start a fire? Make a shelter? Filter water so you don't get sick from drinking it later? This is kind of important, actually. Might wanna get on that.
REWARD: Make this camping trip way more bearable for everyone.

Rescue Numerous Goods
People aren't the only things that've been pulled into this place from other worlds. Maybe if you look closely, you'll spot something familiar in the bushes?
REWARD: One free gacha roll.
To claim this event reward, please see this thread for details.

There are others gathered here, though the masked man from before is nowhere in sight. Someone else catches your eye, a blue tail swaying behind him and sharp horns jutting from his head.

Blue-Robed Humanoid

Judging by your expression, you seem just as lost as I am. Ah – you can lower your weapon. I mean you no harm.

My name is Denif. I’ve been working on a way to get out of here, though I haven’t had any luck yet. You wouldn’t happen to know anything about interdimensional travel, would you?

…a team-up? I suppose joining you would be wise. Very well – lead the way.

Exiting Varnimyr
Apparently, you need to get back into Henir's Time And Space before you can go home. Try to find another rift so you can escape this spooky forest.
REWARD: Regain access to Henir's Time And Space, unlock access to Elrianode, and Denif will deem you a little more reliable. Also, the game can actually open.
To contribute to this epic quest, please reply to this thread.

Not-So-Friendly Faces

The woods seem endless from within, and the nephilims pacing amongst the trees create an uncomfortable perimeter. Rather than trying to escape, moving deeper into the forest is also an option. Sharp-eyed adventurers may be quick to spot the worn pathways lined by glowing mushrooms and shallow streams, though spirit vines also grow in great abundance along these routes. As the roads become more defined, so too do the orange lights flickering in the distant trees.


... Alas, this is where your progress must be cut short. An arrow whistles through the air, landing in the ground at your feet. Someone shouts down at you in an unfamiliar tongue. Should you ignore the warning, the second shot whizzes past your neck—you'd be wise not to tempt a third.

The archers are stationed high up in the trees, but you can make out the shape of a blue hood, dark skin covered by white cloth. Most of them are women, though the men's clothes are about as revealing. They're not hostile, per se, and they won't attack unprovoked, but it seems that entering this area is an act of provocation to them. Any attempts to intrude further will be met with harsh resistance.

Vigilant Sentinel

(Try as you might, they don't seem to understand what you're saying. Maybe there's something you can do to convince them you mean no harm? Sneaking doesn't seem to be an option, considering their home advantage.

Or, failing that, you could try fighting your way through... but it's going to take a solid plan if you want it to work.)


Outwit, Outplay or Outlast
Find a way into the Dark Elves' Outpost. It'd be nice if you could do it on friendly terms... but sometimes you have to butt heads if you want something done.
REWARD: Access to the Outpost, which may provide additional help, clues or resources.
To contribute to this epic quest, please reply to this thread.

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gentilitea: (With an unsheathed blade)

Jakob | Fire Emblem: Fates | CRAU | Open

[personal profile] gentilitea 2022-11-01 03:11 pm (UTC)(link)
[ OOC: Quick and dirty CRAU info for the canon-familiar. Prose & action both welcome. Feel free to PM me if you have any concerns! ]

i. That Time The Demon Lord’s Butler Ran Out of Biscuits For Tea And Was Sent To Another World To Go Shopping
Aaaaaaaaaaaaadd!” comes the frantic cry from above as Jakob finds himself sucked through that strange rift in Henir’s Space to someplace with actual gravity.

Which he’s not terribly pleased about, but there’s only so much he can do as he’s plummeting to the forest canopy below, a dagger in hand and a broken chain tangled up on it.

Best to quickly step aside if you don’t want him landing right on top of you—


ii. Time to fight the forest
With that broken chain in hand Jakob had managed to wrangle a Fae Panther by ambushing it from above and strangling it to submission. It wasn’t easy and it took a lot of tries and now his butler’s uniform was in absolute tatters and he didn’t even have the time to patch it up, ugh.

But that’s the least of his worries right now as, of course, steering such a large and vicious creature is never going to be easy, and before long it’s dashing pell-mell through the forest, trying in vain to shake him off—but unfortunately for this beast, Jakob proves to be just as stubborn as he clings to the beast for dear life—

“Well, don’t just stand there! Either help me or get out of the way!


iii. He brings the boot to the camp
He’d fished and foraged within an inch of his life and now had something of a respectable campsite close to where Helen (how did she get here?) had set up shop. There’s plenty of room in this clearing, after all, and clearly he had to put all his battlefield know-how to some use.

Hence why he’s already got a fire-pit ringed with stone apples blazing, and a makeshift rack set up over it from which several fish hang roasting over the flame. Nearby he’d somehow managed to weave several bedrolls out of the foliage he’d gathered and/or traded with Helen. Not to mention the bundles of actually useful herbs that he’d carefully arranged in a pile in case of a medical emergency.

And even now he’s sitting by the fire, sleeves rolled up to the elbows as he tries to carve something out of a block of wood with a dagger, his entire being exuding brooding determination.

If you approach, he’ll look up at you with a huff.

“I’ll give you what you need and mend your clothing besides, but I need you to do something for me in return. I don’t work for free.”


iv. Wildcard!
connixation: (052)

iii!

[personal profile] connixation 2022-11-04 07:51 pm (UTC)(link)
Denif finds himself surprised by the stranger's words; it's not every day that someone bosses him around (and is, frankly, rather the opposite). He reminds himself that he's a stranger here, someone without title and prestige, and calmly holds his palms up toward Jakob to show that he means no harm.

"I don't have any particular needs at the moment," he informs politely, "though I'd be grateful if you might allow me to sit by your fire for a spell."
gentilitea: (Thou seek the dark)

[personal profile] gentilitea 2022-11-08 09:14 am (UTC)(link)
Jakob huffs irritably, though not so much at Denif as at this world at large, which must put him through quite a bit of grief for all that he works hard. If he’d known Denif was a person of rank he might’ve been a tad more polite—but only just. He still had yet to completely shake off his bad habit of being acerbic and standoffish to others.

“Very well, so long as you take care not to disturb me.”
connixation: (024)

[personal profile] connixation 2022-11-15 04:13 am (UTC)(link)
Denif ever-so-politely purses his lips, but he allows the snide remark, reminding himself of the situation. It's not entirely inconceivable to say that Jakob may simply be irate because of where they are. With a respectful, albeit stiff nod, Denif makes himself comfortable nearby, keeping his distance.

A long bout of silence passes while he warms his tail by the flames. He wouldn't want to disturb his companion, after all, except...

Except for the fact that he's almost positive he sees shadows moving around in the trees nearby, distant but almost certainly watching. Waiting. Golden eyes trace the horizon, suspicion making Denif's brow crease.

"We have guests," he warns lowly, "be on your guard in case something untoward happens."
gentilitea: (Thou seek the dark)

[personal profile] gentilitea 2022-11-15 01:40 pm (UTC)(link)
Jakob scoffs at the remark as he continues whittling away at his little project, before stopping to stare at his dagger in the firelight, at Denif beyond the edges of his blade.

The edges are as sharp as ever.

“Something untoward always happens here.”

At this point he’s maybe a little numb to all the shenanigans he’s suffered thus far. The things he does for Add’s sake, really…

“Our only concern is whether or not their meat might be worth eating.”
connixation: (130)

[personal profile] connixation 2022-11-16 11:08 pm (UTC)(link)
"Oh, certainly you'd be concerned with potentially being poisoned or shot dead by a barrage of arrows as well."

Though, he can agree with the first remark. Something always happens. Denif keeps his eyes on the shadows lurking in the distance, trying to make out some semblance of weapons or strain his ears to hear possible conversation. Unfortunately, they're too far, and there's not much he can pick up from that alone. If they don't attack, it doesn't particularly matter to him what they do.

So. For now... snide remarks. Because that's what he should focus on.
gentilitea: (Thou seek the dark)

[personal profile] gentilitea 2022-11-17 04:42 pm (UTC)(link)
“Ah, yes. You mean those strange angry women.”

Well, he can relate. He, too, would like to be left alone on most days. Regrettably he must do the bare minimum of human interaction if he’s ever going to find his feckless master in this mess, though.

But Denif isn’t wrong. Even Jakob really isn’t that powerful, just resourceful and really, really stubborn. And what little magical defenses he does possess have all been canceled out the moment he’d entered this infernal forest.

“I’m sure they’d only need to take one look at you before deciding not to bother.”

He wasn’t really gonna go there, but he might as well go there.
connixation: (035)

[personal profile] connixation 2022-11-21 01:58 am (UTC)(link)
Denif is a short, wiry little thing. While the horns, tail, claws, and overall demeanour he has might be a solid intimidation factor to many, his height and boyish features mark him as less-than-terrifying. To that end, Denif is playing mental gymnastics trying to figure out if the comment is meant as an insult ("you're too scrawny and they wouldn't want to eat you anyway") or a compliment ("you're scary, you surely wouldn't draw any unnecessary ire").

With his gaze flicking back to Jakob, he opts to believe the latter, albeit with a layer of passive-aggression laced throughout his voice. "I shall take that as a compliment."

It's... probably a compliment that no one would eat you regardless of if you're fearsome or not worth their time, isn't it? The person not being eaten wins either way.
gentilitea: (Thou seek the dark)

[personal profile] gentilitea 2022-11-23 03:40 pm (UTC)(link)
After the things Add has personally put him through, there is very little that can scare Jakob.

One of them, however, is losing a petty argument.

“Hmph. Then you’re no smarter than the wild beast stalking us, I expect.”

The annoying part of it all is that if such a monster had indeed sprung upon them, Jakob would still jump to his feet to defend him no matter what. He can’t do anything that might go against his conscience or risk harming Add, but aside from that he’s really just a lot nicer than he acts.

Most of the time, anyway.
connixation: (102)

[personal profile] connixation 2022-11-24 08:14 pm (UTC)(link)
To be frank, Denif does not know how to respond to that.

He's faced down a lot in his thousands of years of life — mostly Master Rosso's temper tantrums, if he's honest — but most things don't bother him. That comment, however, causes a look of visible offense to slip onto otherwise-impassive features.

He must be touchy because of the situation. Next to none of his magic works, he's lost, Elrianode is probably in danger and he's been absent for an indeterminate amount of time. In short, Denif is very, very stressed out, and stress leads to taking insults that otherwise would make him blink and move on quite seriously.

Unfortunately, he's the sort of person who isn't too good at "comebacks" or whatever the youths are on about these days, and he doesn't intend to lower himself to that level either. Jakob earns a glare and not much else, and Denif allows the conversation to lull into silence. He opts to stay by the fire, though, more out of spite than anything else.

...

Some few minutes later, the shadows in the forest stir again. It's as if they've been waiting for an opening this entire time. When Denif casts his gaze skyward for but a single moment, an arrow whizzes past his head and quite nearly nicks his ear. And, contrary to what one might expect from him, he... doesn't move. He doesn't move, and looks over to Jakob with a faux-polite smile on his face.

"Since they aren't interested in me, as you stated, this is now your concern, isn't it? Good luck."

He'll help in a minute. He's just attempting to be a dick first.
gentilitea: (Placing hope inside their one pure dream)

[personal profile] gentilitea 2022-11-25 09:47 am (UTC)(link)
Jakob ignores that glare, satisfied at having “won” a pointless argument and trying not to show it.

But his good mood can only last so long.

“Tch.”

It figures it’d be those warriors, though he’ll be damned if he knows why they’re being targeted now when they’d been happy to keep to themselves before. In addition, Denif…doesn’t seem like much, in Jakob’s inestimable opinion. He’ll have to do all the fighting on his own, but that’s hardly anything new either.

“Get down!”

He’ll fling one of his roughspun blankets at Denif to cover him. Considering the kind of materials available to Jakob in the forest, that blanket is practically coarse enough to grate stone, so maybe it’ll make for a halfway decent shield against the arrows. Jakob in the meantime will drop his carving and fling a dagger toward the source of that arrow.